Non-Clinical Photography update – March
Can’t believe it’s March already, the weeks are flying by, and the standard of non-clinical photography is on the rise. I’ve been involved in a few meetings with Lex and Nazia who are leading on sourcing photography for the Annual Report and Quality Accounts this year and collaborating with the design team which is being lead my Mark L and Chets. They will be getting all the photographers involved in the next month or so, so it will be great to see everyone getting involved creating some awesome content! I’ve almost done everyone’s non-clinical 1:1’s and from the feedback I got, many of you want to be more involved with bigger projects, so this is a great opportunity as there isn’t much bigger than this
THOUGHT – When out on non-clinical jobs always have the annual report project in the back of your mind. If you see an opportunity to take some photos there, take some! It would be a great achievement to get the cover shot! It’s going to be a team effort, but I know we can all work together to help the department out, I’m looking forward to seeing everyone’s involvement
I’ve added some photography taken by Alisdair, he was assigned a job to document a site tour around New Cross for Parliamentary and Health Services Ombudsman Rebecca Hilsenrath. Photos have came out really well and hit the brief, Well done Ali! Another shout out to Lex who shot a few photographs for an internal monthly social event at Walsall called Frika Friday, it’s an event where staff can exchange their ideas. I really like how the use of flash has given a bit more to these standard group shots setting up apart from other departments who like to take photos!
Our standard is defiantly improving throughout our non-clinical photography and I am looking forward to seeing everyone’s work over the next 4 weeks!
Video update – March
Another busy month for all things video, here are a few key projects that stand out since the last edition of Ci News:
Animation update - March
This month in animation, I've been developing an updated character rig, and I'm absolutely thrilled with the results! For anyone who doesn’t know, this rig is what I use to animate characters across all of my animation projects. This new version of the rig will drastically reduce animation times and also allow for a much wider range of animations to be created
It offers complete customisation of the character’s clothing, skin tones, and hairstyles, allowing me to create a wide library of diverse characters. Unlike the previous rig, the face can now be fully controlled to allow each character to express a much wider range of emotions.
The rig works in tandem with an animation library, allowing me to save and reuse animations for future projects with a simple drag-and-drop. I've put together some GIFs to showcase the rig's controls and the results that it can achieve.
Looking ahead, I’m looking forward to incorporating the new character rig into some upcoming animation projects that are awaiting production outlines. I’m also hoping to dip my toes into the world of 3D animation through learning how to use Blender, as I think this could open some new and exciting creative possibilities.